My thoughts on why and how games last.

Ben needs a nudge. Dave needs a reason. Leo needs a moment. Somewhere between them, lapsed becomes lost.
Read →The leak wasn't fixed. The bucket was just refilled. Twelve questions worth asking before you spend another pound on re-engagement.
Read →The problem was never live-service. The problem was that we got lazy about what makes it actually work.
Read →Right-sized budgets, designer-led decisions, and the willingness to walk away from a game that shouldn't be built.
Read →Will there ever be a GTA7? Probably not. And that isn't a failure. That's the point.
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