What we do

Not just the cogs. The whole machine.

We give studios an honest, structured view of everything that determines whether a live-service game is built to last.

PULSE as a skill tree: five branches, twenty indicators, each lit by its state

The framework

PULSE: five pillars, twenty indicators.

Our diagnostic framework for live-service games. Three pillars make a promise to players; two deliver on it. PULSE scores all five, honestly, across twenty indicators: one shared understanding of where you really stand.

Twenty indicators as a constellation in five clusters, P U S L E, with a trail of lights climbing to one bright star
Are we making the right promises?

Why does your game exist, and what does it promise players? Purpose is where trust begins. When a studio and its players are aligned on what the game is for, everything else follows.

The Promise · sample studio mean 3.4

  • P1Player UnderstandingEstablished
  • P2Shared PurposeExemplary
  • P3Business AlignmentEstablished
  • P4Competitive IdentityEstablished
Sample studioNot in placeEmergingEstablishedExemplary
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