Ember · A Kritiq product
Clearer numbers. Brighter games.
Better business tools for game studios, built by the industry, for the industry. Ember helps you make faster, more informed decisions about your games, from the first forecast before you build to the monthly read once you are live. Real benchmarks and an opinionated model carry the judgment most studios don't have in-house, so one person can do the work of three.
New Game - Commercial Plan
Live Premium titles
Model a game's commercial life before you commit to building it. Size your market from the real Steam audiences of comparable titles, benchmark to land on a unit forecast you can defend, then work through price, launch shape, DLC, costs and cash.
Open New Game - Commercial Plan →Live Game Re-forecast
Live Live games
Check a live game against its plan, and explain the gap. Four numbers a month, measured against a plan you saved earlier, with a variance bridge that closes exactly and shows what each lever would have to do to close the gap.
Open the Re-forecast →Free-to-play Plan builder
Coming soon Free-to-play
The same discipline, for games that earn after the download. Built around installs and cohorts, retention curves, conversion to payer and ARPDAU.
Need more than a tool? Ember sits alongside our consulting, including planning and forecasting support for studios that want a second pair of experienced eyes. Talk to Kritiq →