PULSE Diagnostic

Player trust is what makes live-service games last.

We help you build it, protect it, and grow it.

The PULSE Diagnostic

What you get.

A six-week health check of your game and your studio, run within your own environment: a structured assessment of your people, and a review of your performance data. The result is a clear, impartial picture of where you actually are.

6 weeks · Full report · Explore the framework

Twenty indicators as a constellation in five clusters, P U S L E
01

Built for game studios

PULSE was built for live-service games and the studios that run them. Five pillars and twenty indicators cover what really decides whether a game lasts: purpose, understanding, limitations, strategy and execution.

02

A scored picture

All twenty indicators scored on a clear four-step scale, from not in place to exemplary, so you can see at a glance what is strong and what is quietly at risk.

03

Where leadership and the team see things differently

Leadership and the wider team score the same indicators. The gaps between them are often the loudest signal in the whole diagnostic.

04

How you compare with best practice

Kritiq knows what best practice looks like in live-service games. Our independent assessment sets you against it, and shows where our view differs from the studio's own, and why.

05

Where you are losing trust

Player trust is the thing most studios measure least. We show you where it is quietly draining away, and whether the cause sits in the promise you make or the way you deliver on it.

06

A clear plan forward

A prioritised plan, with the reasoning behind the order, so everyone starts from the same page.

Sample report

See what a diagnostic delivers.

A PULSE report for a fictional studio, as a client receives it. Read the executive overview: the headline scores, the places leadership and the team see things differently, and a plan in three phases. Want the whole report? Leave your email and we will send it.

Read the sample overview →